![]() Hosho has use of 1 TB squadron of 3 and 1 DB squadron of 3. If done right, a torpedo strike from a carrier csn do devastating damage. IJN carriers tend to have extremely strong torpedo bombers, with Hakuryu being able to send 10 at one time, However, Japanese carriers lag in fighter and dive bomber strength, so it is important to prioritize the torpedo bombers. All carriers in this line are relatively fast and stealthy compared to their USN counterparts. The tier IV Hosho begins the IJN Aircraft Carrier line. The Japanese Navy has carriers ranging from light escort CVs to massive fleet CVs. Lexington: 1 F of 4, 1 DB of 5, 1 TB of 5 Independence: 1 F of 3, 1 DB of 4, 1 TB of 4 Players are encouraged to drop their payload at close distances. However, torpedo bombers carry very slow torpedoes with short range and a medioacre dispersion even when fully aimed. ![]() Planes have high health pool compared to their IJN counterparts, allowing them to survive longer and keep full squadrons toward the end of the game. American carriers' HE bombs are a devastating threat to destroyers and a nuisance to other ship types. ![]() Their large sizes up-and-down the line mean that they can be seen from miles away (Tier X carrier Midway has one of the worst concealment values in the game, even worse than Yamato), and even though they are quite durable with surprisingly strong anti-aircraft defenses and has good secondary at higher tiers, remaining un-spotted or sticking with teammates for protection is still recommended. Thus, their early carriers can be painful to use. Fighters scout and protect and TB/DB attack enemies to bring victory ever closer.Įarly in the war, the overall state and quantity of USN naval aviation lagged behind their Japanese rivals. Overall aircraft carriers are really important for all aspects of the game expect for capping objectives. To make fighters more effective attack enemy planes nearby to friendly ships (especially cruisers/battleships) so that the enemy has to defend from multiple AA guns.Īircraft carriers have a top down view and can view the entire map, this allows them to send their squadrons to different targets at the same time anywhere. These are key to defending yourself and allies from enemy attack aircraft (DB/TB). These are different to DB/TB but are just as important for aircraft carriers, they can used to scout the area or attack other planes. NOTE: A ship can have 3 fires burning max and a ship can flood and be on fire at the same time. AP Bombs found on German CV Graf Zeppelin can citadel ships but cannot start fires. Bombs have a chance to cause fires which also cause damage over time. These planes carry bombs and drop right onto the target, these are much more RNG based compared to TBs and could directly aim at a ship. NOTE: Flooding damage does not stack and a ship can only be flooded once at a time. They unleash their torpedo flying over targets and make a quick escape, though these torpedoes are slower and weaker than those found on DDs but unleash a heavy blow if you get a good hit and can cause flooding to a warship which causes damage over time.
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